El Sello de Calidad de Nintendo era una marca que en tiempos de NES certificaba que un juego tenía la suficiente calidad como para aparecen en las consolas de Nintendo, una muestra de calidad. Sin embargo, con el paso de los años y el encarecimiento de los desarrollos, el sello ha perdido gran parte de todo su valor, convirtiéndose en una mera “señal de marca”. Ésta ha sido su evolución:
In the days of NES
- The game must have high quality. They can’t have bugs that crash it.
- Players must die enough to equal the price of the game to the money spent on its arcade version.
- It should work better if you blow out the cartridge.
In the time of Game Boy
The graphics must be black and gray, but not due to limitations of the system, since it actually has a palette of 16 colors perceptible to the human eye. Simply because we only like black and grey.
SNES Times
You must use one of the following features: The Super FX chip, Mode 7 or the free space after the word “Super” to name your game.
Virtual Boy Times
The same as for Game Boy, but replacing “Black and Gray” with “Black and Red”.
Nintendo 64 Times
It should take advantage of the original controller, having players rotate the analog stick until it breaks (it should last two full rotations).
GameCube Times
The game cannot be released in the same month as another GameCube game.
Nintendo DS Times
You have to use the touch screen in an arbitrary and uncreative way to perform actions that could be done perfectly with the pad and buttons.
Wii Times
The game disc must be the same size as the slot on the front of the console.
You may agree more or less with this, but you will not deny that over time, this seal has lost all its value, and its meaning has already been lost between layers of dust generation after generation.
Translated from Something Awful.
PDTA: Yes, in this post I put the cow and in the previous one I put the poop :)
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